the missing piece-Offense (football)

来源: Giantfan 2007-11-16 12:07:25 [] [旧帖] [给我悄悄话] 本文已被阅读: 次 (10040 bytes)
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I have postponed this project for weeks because of my family issues. Now the season has half way done and most of sport fans have shifted their attention to our NBA heroes, Yao and Yi. While I cheer for their success, I decide to finish what I started regardless of its popularity.

Finally we come to the most exciting part of football-the offense. Don’t be intimidating by what I said before. No matter how complicated an offensive looks like, you are a pro once you get used to the patterns.

Offense is divided into passing and running departments. The success rate of execution (of game plans) depends upon factors such as timing (QB and WR’s must sync up), familiarity (how can you expect a success if the players do not know where to position themselves), concentration (the players need to focus on the game despite of tons of distraction), strength/great players (great players can turn a bad play into something special).

Football offense is mainly hand involved except the time when the HC decides to kick the ball (FG), punt, or kickoff, then we will see specialized players (kicker or punter) using their foot. I have always thought that hand-football is a more appropriate name for this sport (grin).

Theoretically, anybody can be the passer as long as you stay behind the line of scrimmage. The passer will be penalized if he releases his ball beyond the LOS. It is a 10 yard penalty plus loss of one down.

Offense has basically the following formations.

“I” Formation: In the “I” formation, the tailback (the halfback in the “I” is referred to as the tailback) can place himself as deep as 7 yards from the line of scrimmage. By stepping this far back, the runner will be in full stride when he nears the line of scrimmage. Also, the depth allows him to have complete vision of his blockers and the defensive players’ first reaction to the run. This formation is called the “I” because the quarterback, fullback, and tailback form an “I”, with the fullback between the quarterback and tailback.

Shotgun Formation: When the quarterback sets up in the backfield instead of under the center before the snap of the football. Most often used in obvious passing situations.

Jumbo: Huge or jumbo people formation. A three-tight end, no wide receiver formation used in short yardage situations.

You should know about the plays below already if you play video football games such as Madden series.

Passing Plays:
It is not easy to throw/catch a ball in traffic. It is why game plans are carefully designed to enhance the rate of success. QB-WR game plans are termed routes, or pattern. Coaches can design millions of routes but their main job is to make sure the players to memorize and to execute those plays perfectly. The main routes include the following:

Short range passing:
Swing Pass: Pass to a running back out of the backfield who cuts towards the sidelines at the snap of the ball and then heads up field after catching the pass from the quarterback.

Fade Route: Route where the receiver quickly breaks to the outside and looks for the ball over his inside shoulder. Often used near the goal line.

Intermediate and Long range passing:
Comeback Route: It is a route designated for a receiver running hard down field, between 12 and 20 yards, and then turns to face the football. The comeback route generally is run along the sideline. To work effectively, the quarterback usually throws the ball before the receiver turns. It is a timed pass – the quarterback throws to a spot where he expects the receiver to stop and turn. Timing is critical in this play.

Slant Route: My favorite route. It is a quick route where the receiver cuts sharply to the inside of the defense, running diagonally/ angling toward the sideline while running through the middle of the field.

Corner Route: Route where the receiver drives the defender off the ball by running directly towards the end zone and then breaks the pattern to the outside corner.

Crossing Route: This is an effective pass against man-to-man coverage because it’s designed for the receiver to beat his defender by running across the field. The receiver generally runs about 10 yards down the field and then cuts quickly straight across the field.

Curl: An 8- to 14-yard pass where the receiver stops and then turns immediately, making a slight curl before facing the quarterback’s throw. The receiver usually takes a step or two toward the quarterback and the ball before the pass reaches him. This is a common route for tight ends.

Hook Route: This is another common pass play designed mostly for a tight end, who goes down field and then makes a small turn, coming back to face the quarterback and receive the ball.

Fly Route: Also known as the streak, go, or takeoff. Speed route where the receiver tries to outrun his defender straight up the field. This pass is often designed to loosen up a defense by forcing the defense to think about the long throw.

Post Route: This is a long pass in which the receiver runs down toward the goal posts. This play is called when one safety is deep and the offense believes it can isolate a fast receiver against him.

Hail Mary: A desperate pass play. It is likely called at situations like trailing the opponent team by more than three points and ball is placed on midfield and there is only 5 seconds left. All WR’s run straight toward end zone. After buying some time the QB lofts the ball to the end zone to see who gets the ball. Defensive players intercept or knock down the ball, game is over. If WR gets the ball, touch down.

Trick Plays:
Play-Action: A pass play that begins with the quarterback faking a handoff to a running back while he is dropping back to pass. The quarterback hopes that the defense falls for the fake and does not rush him and fails to cover his targets.

Bootleg: When a quarterback fakes a handoff to the running back and runs in the opposite direction in order to find running room or a receiver.

Screen Pass: A FORWARD pass in which at least one blocker runs wide to a specific side of the field and then block upfield for a running back or other receiver once he catches the short pass from the quarterback. Notice the keyword “forward pass”. If the pass is backward and the ball receiver drops the ball, it is considered as fumble. It includes TE screen, RB screen, WR screen.

Flea Flicker: A trick play where the quarterback hands off to a running back and the running back runs close to the LOS then tosses the ball back to the quarterback. The QB then can throw the ball to open wide receiver as the defense is tricked to think that the offense is calling a running play.


Running Plays:
Blast: A running play often referred to as a dive. Every team has the blast in its playbook because it is the simplest of carries. Led by the fullback, the running back takes a quick handoff from the quarterback and hits a hole between an offensive guard and tackle or guard and center.

Off-Tackle Run: Strong-side running play where the halfback heads toward the end of the line to take advantage of the hole supplied by the tackle, tight end, and fullback. The runner can take the ball either around the tight end or outside the tackle. The fullback is usually charged with blocking the outside linebacker.

Sweep: A running play where two or more offensive linemen leave their positions and run toward the outside of the line of scrimmage. The ball carrier takes the handoff from the quarterback and runs parallel to the line of scrimmage, waiting for his blockers to lead the way around the end.

Trick Plays:
Reverse: A misdirection running play where the running back receives the handoff from the quarterback and then runs laterally behind the line of scrimmage. The ball carrier then meets up with a receiver running toward him and then hands the ball to that receiver.

Counter: A misdirection run by design and intended to go against the pursuit of the defense. For example, the quarterback can fake a lateral toss to one back who is heading in one direction parallel to the line of scrimmage. He is the decoy. The quarterback then turns and hands off to the remaining runner in the backfield, generally the fullback, who runs toward the middle of the line, hoping to find an opening between either guard or the center.

Counter-Trey: A misdirection running play where a running back will take a false step toward one direction, before heading in the opposite direction. Meanwhile, the offensive linemen on the side of the false step will pull to the true direction of the play.

Draw: A running play where the offensive personnel fake a passing play, delay, and then run the ball up the middle of the formation. Because the offensive linemen DRAW back like they are going to pass-protect, the opposing defensive line often come charging on the pass rush and are easily pushed aside at the last moment.

HB option: A running play designed to pass by a running back (the particular running back must have good hand though).

We don’t need a rocket scientist to figure out what plays should be called the most. If the opponent team has trouble to stop run, feed the ball to the RB’s more and grind them mercilessly. If the opponent defense is vulnerable/susceptible to aerial attack, send the WR such as Randy Moss straight down to end zone then we will see more spectacular action like one hand catch in double coverage.

If it is a sunny and breeze day, a great QB will shine. In terrible weather conditions such as windy or snowing, running play would prevail. Normally, calling a balanced 50-50 attack game plan is idea and perfect but proper game adjustments based on various situation is brilliant.

所有跟帖: 

very knowledgeble, goog job! -darn- 给 darn 发送悄悄话 (0 bytes) () 11/16/2007 postreply 12:28:59

再顶。 -bscz- 给 bscz 发送悄悄话 (0 bytes) () 11/17/2007 postreply 10:09:34

Yes, knowedgeable. However...... -Bodd- 给 Bodd 发送悄悄话 (92 bytes) () 11/19/2007 postreply 13:11:51

When does this place become educational institution? -bigass- 给 bigass 发送悄悄话 (48 bytes) () 11/27/2007 postreply 14:41:17

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