加州大学伯克利分校竟然开了星际争霸课程

加州大学伯克利分校竟然开了星际争霸课程

Course Description:
UC Berkeley students with an interest in real-time strategy games and the competitive gaming landscape are encouraged to participate in this class.

This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory.

Class will start with lecture and usually include a special discussion topic having to do with the day’s lecture to inspire new and original thought. At the end of lecture, there may be time to analyze student-submitted replays to illustrate a point or to improve analysis. Homework will be assigned at the end of each class and is due at the beginning of each lecture.

Course Learning Objectives and Goals:
What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing. Furthermore, this understanding should have applications in real life, to further synthesize new information from limited inferences. The primary goal is for students to learn, enjoy the art of competitive StarCraft, and have fun. Overall, students will be applying critical thinking, quick decision-making, and game theory skills throughout the sessions. Students will also learn what to look for in a replay or game to learn most effectively.

Week 1: Orientation / Competitive Gaming Industry Overview / StarCraft Boom in Korea
Week 2: Units, Strength, Weakness, Attributes, Stats
Week 3: Fighting Micro and Unit Use
Week 4: Army Movement and Positioning
Week 5: Expo and Macro
Week 6: Building Placement and Base Layout
Week 7: Scouting and Counters
Week 8: Harass
Week 9: Overloading the Enemy, Multi-plays
Week 10: Economic Basis, Micro vs Macro
Week 11: Timing and Evaluation of Resources
Week 12: Deception
Week 13: Mindset and Series Play
Week 14: Tournament

课程对各种单位和战略微操等都有理解性的介绍和研究。最后的期末project是研究出新的星际争霸游戏理论或者战术,为星际群体做出贡献。
最后一周还有全班的比赛。

所有跟帖: 

This is unbelieveble.期末考试将是和老师对战!!赢了才能毕业。 -DjTer- 给 DjTer 发送悄悄话 DjTer 的博客首页 (0 bytes) () 01/30/2009 postreply 13:01:05

我觉得很合理 -王剑- 给 王剑 发送悄悄话 王剑 的博客首页 (537 bytes) () 01/30/2009 postreply 17:38:58

什么时候伯克利大学把浏览兴趣十足作为必修课程就好了! -123泛政治化- 给 123泛政治化 发送悄悄话 123泛政治化 的博客首页 (0 bytes) () 01/30/2009 postreply 18:49:54

那考试考什么好?:) -Big-Mac- 给 Big-Mac 发送悄悄话 (0 bytes) () 01/31/2009 postreply 19:33:25

分组project。。。 -idiot94- 给 idiot94 发送悄悄话 idiot94 的博客首页 (0 bytes) () 02/01/2009 postreply 07:34:51

湿令帮你解决,或者你可以学方丈的第三个solution -王剑- 给 王剑 发送悄悄话 王剑 的博客首页 (1318 bytes) () 02/03/2009 postreply 17:27:17

非常赞同! -Big-Mac- 给 Big-Mac 发送悄悄话 (0 bytes) () 02/01/2009 postreply 06:00:56

回复:加州大学伯克利分校竟然开了星际争霸课程 -seanzh18- 给 seanzh18 发送悄悄话 (51 bytes) () 02/13/2009 postreply 23:53:51

回复:加州大学伯克利分校竟然开了星际争霸课程 -月光村落- 给 月光村落 发送悄悄话 (269 bytes) () 06/29/2009 postreply 01:16:56

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