game theory (from wiki):

来源: ghost_in_shell 2012-11-05 07:33:22 [] [博客] [旧帖] [给我悄悄话] 本文已被阅读: 0 次 (10409 bytes)
本文内容已被 [ ghost_in_shell ] 在 2012-11-07 06:45:10 编辑过。如有问题,请报告版主或论坛管理删除.
回答: 今天你博弈了没有 2京师烧刀2012-11-05 06:38:02

Game theory is a study of strategic decision making. More formally, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers."[1] An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.[2] Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of class relations, and has developed into an umbrella term for the logical side of science, to include both human and non-humans, like computers. Classic uses include a sense of balance in numerous games, where each person has found or developed a tactic that cannot successfully better his results, given the other approach.

Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.

This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. Eight game-theorists have won the Nobel Memorial Prize in Economic Sciences, and John Maynard Smith was awarded the Crafoord Prize for his application of game theory to biology.

Game theory is a major method used in mathematical economics and business for modeling competing behaviors of interacting agents.[6] Applications include a wide array of economic phenomena and approaches, such as auctions, bargaining, mergers & acquisitions pricing,[7] fair division, duopolies, oligopolies, social network formation, agent-based computational economics,[8] general equilibrium, mechanism design,[9] and voting systems,[10] and across such broad areas as experimental economics,[11] behavioral economics,[12] information economics,[13] industrial organization,[14] and political economy.[15][16]

 

Economics and business

This research usually focuses on particular sets of strategies known as equilibria in games. These "solution concepts" are usually based on what is required by norms of rationality. In non-cooperative games, the most famous of these is the Nash equilibrium. A set of strategies is a Nash equilibrium if each represents a best response to the other strategies. So, if all the players are playing the strategies in a Nash equilibrium, they have no unilateral incentive to deviate, since their strategy is the best they can do given what others are doing.[17][18]

The payoffs of the game are generally taken to represent the utility of individual players. Often in modeling situations the payoffs represent money, which presumably corresponds to an individual's utility. This assumption, however, can be faulty.

A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of a particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type. Naturally one might wonder to what use should this information be put. Economists and business professors suggest two primary uses (noted above): descriptive and prescriptive.[3]

所有跟帖: 

感谢,对,下集就要说零和:) -京师烧刀- 给 京师烧刀 发送悄悄话 京师烧刀 的博客首页 (0 bytes) () 11/05/2012 postreply 10:47:55

请您先登陆,再发跟帖!

发现Adblock插件

如要继续浏览
请支持本站 请务必在本站关闭/移除任何Adblock

关闭Adblock后 请点击

请参考如何关闭Adblock/Adblock plus

安装Adblock plus用户请点击浏览器图标
选择“Disable on www.wenxuecity.com”

安装Adblock用户请点击图标
选择“don't run on pages on this domain”